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Introduction to Tower Defense Clash

Tower Defense Clash drops you into a steady push of enemies and asks you to build a defense along a winding road. You start with a small budget and a short stretch to cover. Each enemy you stop adds coins that pay for new builds and quick upgrades. Miss a placement and the line breaks, and the base takes hits. Clear a stage and the next map opens with tougher routes and trickier spawn points.

The game gives you a mix of turrets with clear roles. Fast shooters chip away at swarms. Cannons hit hard and splash across packs. High damage units handle armored brutes. Slow towers drag runners down. You tune damage, range, and fire rate, then set target rules like first, last, strong, or fastest. Corners and choke points matter since a turn keeps foes in range longer. A slow field into a blast zone works better than a single heavy hitter in the open.

As you advance, the game adds pressure with mixed waves that test coverage and timing. Later maps bring split paths and longer routes that punish weak setups. Strong runs give you the resources to unlock new defenses and higher upgrade tiers, which reshapes how you tackle earlier stages. Short prep windows between waves keep decisions focused. Wins come from reading the lineup, timing upgrades before a surge, and stacking slows with area damage to control the road.