
Introduction to Smiling Glass 2
Smiling Glass 2 keeps the simple idea from the first game. You draw a path and guide a stream of water into a waiting glass. The look stays clean and the physics feel steady. Each level adds a small twist without turning fussy.
You sketch a line that steers the flow, then tap to open the water stream. The goal is to hit the fill mark and keep the glass smiling. Levels bring in ramps, spikes, moving bars, and fragile blocks. Some stages pour from odd angles, which changes how you plan the slope. You earn higher scores when you use less ink and spill fewer drops. Restarts happen fast and make trial and error feel smooth.
Draw close to the spout and give the water a gentle descent. Brace sharp turns with a short support so droplets do not leak. Keep the slope steady and avoid tall drops that cause splash. Watch the first run and tweak the path on the next try. Add a small lip near the rim to catch stray arcs. If a route sprays, lower the angle and shorten the fall, then reset and try again.
