Introduction to Grindcraft
Grindcraft turns resource gathering into a steady loop of clicks and recipes. You start with wood and stone and you make planks, sticks, and basic tools. Each recipe unlocks the next step and the screen fills with new buttons and goals. The interface uses clear tiles for resources, buildings, and workers. New tools speed up the next grind and open fresh materials.
You move through themed zones like Plains, Desert, and Nether. Each area adds new drops and structures. You set up a workbench and a furnace and a farm. You assign miners and lumberjacks to automate the flow. Smelt ore into ingots and turn ingots into armor and better tools. Higher outputs expand the settlement. Shortages in coal or food push you to rebalance production.
Plan around bottlenecks. Build extra furnaces early to keep metal moving. Keep wood and coal high. They fuel many chains. Queue long crafts before breaks and let workers chew through base materials. Check the recipe tree often and map the steps backward from your next goal. Prioritize tools that unlock new zones over decorative items. Keep a steady rhythm of gathering, crafting, and upgrades. That momentum carries the run through the final biomes.