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About FireBoy and WaterGirl 3

FireBoy and WaterGirl 3 sends the duo into the Ice Temple. You guide both heroes through puzzle rooms. Each room ends when both heroes reach their matching doors. FireBoy handles lava while water harms him. WaterGirl moves through water and avoids lava. Green goo defeats both and forces a restart. Red and blue gems sit along the routes and match each character.

The Ice Temple shifts how the ground and pools behave. Ice tiles make FireBoy slide fast while snow slows him down. WaterGirl finds grip on snow and slips on ice. Pools can freeze into platforms or melt back into water. Switches steer hot and cold beams to change those states. Levers open gates and tilt platforms. Crates hold floor buttons and block paths.

The game supports solo play or a run with a partner. Levels test timing more than speed. One step out of order can trap both heroes. Simple layouts hide neat tricks and reward careful planning. The timer and gem counts track progress and nudge replay runs.